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Maya插件Maya人体肌肉骨骼模拟插件Ziva Dynamics Ziva VFX.v1.0.Hotfix.2.for.Maya [复制链接]

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  Ziva Dynamics Ziva VFX v1.0 Maya 2014 – 2017 Win/Lnx



  Title: Ziva Dynamics Ziva VFX v1.0 Maya 2014 – 2017 Win/Lnx
  Info:
  FASTER ALTERATIONS
  Director feedback at the 11th hour? No problem.
  With ZIVA VFX, character alterations can be applied retroactively at nearly anytime.
  Adapting the underlying anatomy of your characters will let you react quickly to all feedback during any step of your creative process.
  GREATER REALISM
  With soft tissue sitting on top of anatomical muscle groups, everything looks right. Muscles preserve volume under force and collision, while tissue bends, stretches, creases and jiggles with physics-informed realism.
  RAPID SEQUENCING
  When the inevitable prequel, sequel, and spinoff get the green light, ZIVA VFX lets you improve fidelity, modify appearances, and shift art direction while still preserving character essentials. Never start from scratch again.
  OTHER USE CASES
  ADD DYNAMICS TO EXISTING RIGS
  Add a physical-correction on top of any existing character rig with our goaling attachment. This lightweight approach corrects unwanted stretch and adds contacts and plausible secondary motion.
  MAKE FEATURE ANIMATION WITH PHYSICS
  Create rudimentary characters easily with a single volume on top of a skeleton. This approach is ideal for feature animation – capturing the bulk, volume, and secondary dynamics of a character.
  CORRECT TROUBLE AREAS
  Correct hand pronation-supination
  Correct neck shape with precise neck muscle movement
  Correct upper-body rigidity under twisting
  Correct thigh skin shape due to quadriceps muscle excitation
  Add life-like belly fat secondary motion (inertia and gravity)
  Correct elbow self-collisions
适应你的人物的基本解剖会让你迅速作出反应,所有的反馈你的创造过程中的任何阶段。
更大的现实主义

软组织解剖的肌肉群,坐在上面,一切看起来都是正确的。肌肉保持体积力和碰撞下,而组织的弯曲,伸展,折痕和轻摇物理通报的现实主义。
快速排序

当不可避免的前传,续集,续集,获得了绿灯,ziva特效让你提高保真度,修改外观,转变艺术方向的同时仍保留性状。没有从头开始。
其他的使用案例

添加动态现有钻机
加上任何现有的字符钻机与我们的目标物理校正附件。这个轻量级的方法不需要修正和增加接触和合理的二次伸展运动。
与物理特征的动画
与上一个骨架单量轻松创建基本特征。这种方法是理想的动画–捕捉体积,体积,和一性次动力学。
正确的问题领域
正确的手旋前旋后
精确的颈部肌肉运动的正确的颈部的形状
正确的上半身在扭转刚度
正确的大腿皮肤形状由于股四头肌兴奋
生活像腹部脂肪添加次级运动(惯性和重力)
正确的肘部自碰撞
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